Gamification is a person-centered educational approach based on games. Traditionally, we think of gamification as computer games, but in Emeteclass we don’t use game software, we play with real projects to learn serious concepts and methodologies like Innovation, Project Management and Sustainability in a practical way.
Our training focuses on practicing interpersonal aspects needed, such as leadership, team building, teamwork, decision making, communication and negotiation.
Here are some aspects of gamification we use:
- Collaboration. Leadership, team building, teamwork, decision making, communication and negotiation, are skills you need to collaborate with people in your team and with people in other teams.
- Competition. You are competing with other teams, and in some training, you are competing globally.
- Discovery. People love to explore. We give opportunities to our training for participants to discover something new. :)
- Fun. We promise you a lot of fun!
- Goals. The team has several goals to achieve that are explained at the beginning.
- Rules. The rules of the game are explained, there are rules inherited with the methodologies learned, but there are rules inherited with interpersonal aspects too.
- Points. The points are accumulated early from the beginning and the team wins points if they apply the rules correctly, in order to achieve goals.
- Progression. We constantly give players feedback on their progress.
- Rewards. We want to make sure the participants feel the value of their actions during the training.
- Surprise. Participants don’t expect surprises and we introduce some scenarios that have an emotional impact.
- Status. In some training, you have the possibility to see your team in the Hall of Fame.
- Time. We use countdowns, and record all timed activities for maximum effect.
It’s possible to learn like a child… When we grow up, we begin to learn in a theoretical way that is totally disconnected from practice. Most training does not teach how to put their knowledge into practice, or, they do practical exercises that are theoretical cases. The use of real projects in the practical part of the training allows us to learn more deeply, learning concepts by practicing them rather than by direct instruction. The introduction of games allows us to make this learning more enriching, so it stays in our memory for a longer time.
What about your last training? Did you really enjoy it?
Gamification is the application of game-design elements and game principles in non-game contexts.
We believe in the power of games and we use it in real situations, to increase effectivity in business processes. When we were children we learnt life lessons through games, but unfortunately when we became adults we forgot how to play in order to learn.
The 1st Floor challenge is our first course that teaches through gamification, but one of our goals for the next three years is to add gamification to other courses, so that people are more involved in the learning process.
Take a look to gamification through The 1st Floor Challenge
The 1st Floor Challenge (T1FC) consists of a real Project Management situation in which each team builds a Drone, with the objective of applying Project Management, Sustainability and Design Thinking methodologies in an integrated way. This is considered an excellent team building activity.
We are very happy with the results, until now we were present in 5 cities (Aveiro, Porto, Lisboa, Lyon, Panamá), for a total of 207 participants, and have done a total of 36 projects.
One of our strengths is that we don’t use a computing game for learning, we use a real project for that.
Gamification, is not only an excellent technique for the learning process, but also for changing people’s habits. For this reason, it’s been interesting to see the increasing use of Gamification for engaging with staff and external stakeholders over the past few years, with astounding results.
If used correctly, it’s a powerful tool. It could even change the world. Any idea how?