Gamification is the application of game-design elements and game principles in non-game contexts.
We believe in the power of games and we use it in real situations, to increase effectivity in business processes. When we were children we learnt life lessons through games, but unfortunately when we became adults we forgot how to play in order to learn.
The 1st Floor challenge is our first course that teaches through gamification, but one of our goals for the next three years is to add gamification to other courses, so that people are more involved in the learning process.
Take a look to gamification through The 1st Floor Challenge
The 1st Floor Challenge (T1FC) consists of a real Project Management situation in which each team builds a Drone, with the objective of applying Project Management, Sustainability and Design Thinking methodologies in an integrated way. This is considered an excellent team building activity.
We are very happy with the results, until now we were present in 5 cities (Aveiro, Porto, Lisboa, Lyon, Panamá), for a total of 207 participants, and have done a total of 36 projects.
One of our strengths is that we don’t use a computing game for learning, we use a real project for that.
Gamification, is not only an excellent technique for the learning process, but also for changing people’s habits. For this reason, it’s been interesting to see the increasing use of Gamification for engaging with staff and external stakeholders over the past few years, with astounding results.
If used correctly, it’s a powerful tool. It could even change the world. Any idea how?